﻿using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using UnityEngine.Rendering;
using System;
using UnityEngine.SceneManagement;

namespace LCH
{
    /// <summary>
    /// 网格绘制器主类 - 提供网格纹理绘制、顶点颜色绘制、地形转换等功能
    /// </summary>
    public partial class LchMeshPainter  
    {
        /// <summary>
        /// 是否为Unity 2019或更新版本
        /// </summary>
        public bool is2019OrNew = true;
        
        /// <summary>
        /// 编辑器窗口引用
        /// </summary>
        public EditorWindow window;
        


    }
}
 